{
  "date": "2026-09-10",
  "model": "gpt_image_2",
  "quality": "high",
  "expected_total_tokens": 1239,
  "workflow": {
    "status": "fulfilled",
    "value": {
      "content": [
        {
          "type": "text",
          "text": "{\"id\":145,\"visual_id\":\"Loremax_Image_Scene_builder\",\"title\":\"Loremax Image Scene builder\",\"description\":\"Creating images using advanced prompting and references - images\",\"category\":\"Image\",\"pricing_formula\":\"alternative_model === 'gpt_image_2' ? (quality === 'high' ? 413 : aspect_ratio === '16:9' ? 61 : aspect_ratio === '9:16' ? 61 : aspect_ratio === '21:9' ? 61 : 68) : alternative_model === 'model_gpt_2' ? (quality === 'high' ? 413 : aspect_ratio === '16:9' ? 61 : aspect_ratio === '9:16' ? 61 : aspect_ratio === '21:9' ? 61 : 68) : alternative_model === 'nanobanana_pro' ? (quality === 'high' ? 345 : 173) : alternative_model === 'model_base' ? (quality === 'high' ? 345 : 173) : alternative_model === 'nanobanana_2' ? (quality === 'high' ? 160 : 120) : alternative_model === 'model_alternative_1' ? (quality === 'high' ? 160 : 120) : alternative_model === 'seeddream_v5' ? 185 : alternative_model === 'model_alternative_2' ? 185 : alternative_model === 'kling_image' ? (quality === 'high' ? 65 : 33) : alternative_model === 'kling_v3' ? (quality === 'high' ? 65 : 33) : alternative_model === 'kling_o3' ? (quality === 'high' ? 65 : 33) : alternative_model === 'model_new' ? (quality === 'high' ? 65 : 33) : (quality === 'high' ? 345 : 173)\",\"prompt_char_limit\":50000,\"is_scene_builder\":true,\"input_fields\":[{\"key\":\"alternative_model\",\"type\":\"controller_dropdown\",\"label\":\"Model\",\"config\":{\"default_value\":\"gpt_image_2\",\"options\":[{\"label\":\"GPT Image 2\",\"value\":\"gpt_image_2\"},{\"label\":\"NanoBanana Pro\",\"value\":\"nanobanana_pro\"},{\"label\":\"NanoBanana 2\",\"value\":\"nanobanana_2\"},{\"label\":\"SeedDream 5 Pro\",\"value\":\"seeddream_v5\"},{\"label\":\"Kling Image (V3 T2I / O3 I2I)\",\"value\":\"kling_image\"}]}},{\"key\":\"quality\",\"type\":\"dropdown\",\"label\":\"Quality\",\"config\":{\"default_value\":\"high\",\"options\":[\"middle\",\"high\"]}}],\"pipeline_steps\":[{\"index\":0,\"has_prompt_id\":true},{\"index\":1,\"has_prompt_id\":false}],\"display_status\":\"active\",\"tags\":[{\"id\":1,\"name_en\":\"Text 2 Image\",\"name_ru\":\"Text 2 Image\"},{\"id\":15,\"name_en\":\"Loremax\",\"name_ru\":\"Loremax\"},{\"id\":22,\"name_en\":\"Nsfw\",\"name_ru\":\"Nsfw\"}],\"required_inputs\":{\"prompt_v2\":{\"required\":true,\"description\":\"Scene Builder prompt structure. Build it with the build_prompt_v2 tool, then pass the returned prompt_v2 object as inputs.prompt_v2 to execute_workflow.\",\"build_tool\":\"build_prompt_v2\"}},\"usage_hint\":\"Scene Builder: 1) build_prompt_v2 to create prompt_v2, 2) execute_workflow with prompt_v2 + widget fields, 3) check_generation to poll result.\",\"pricing_variables_required\":[\"aspect_ratio\"]}"
        }
      ]
    }
  },
  "suggest_references": {
    "status": "fulfilled",
    "value": {
      "content": [
        {
          "type": "text",
          "text": "{\"error\":\"Organization references query failed: D1_ERROR: too many SQL variables at offset 1668: SQLITE_ERROR\"}"
        }
      ],
      "isError": true
    }
  },
  "get_references": {
    "status": "fulfilled",
    "value": {
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        {
          "type": "text",
          "text": "{\"references\":[],\"total\":0,\"limit\":5,\"offset\":0}"
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      ]
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  },
  "balance_before": {
    "status": "fulfilled",
    "value": {
      "content": [
        {
          "type": "text",
          "text": "{\"organizationName\":\"Core\",\"limit\":3802000,\"used\":2877796,\"remaining\":924204}"
        }
      ]
    }
  },
  "pricing": {
    "status": "fulfilled",
    "value": {
      "content": [
        {
          "type": "text",
          "text": "{\"workflowId\":145,\"workflowTitle\":\"Loremax Image Scene builder\",\"tokenCost\":413,\"balanceAfter\":923791,\"currentBalance\":924204,\"pricingFormula\":\"alternative_model === 'gpt_image_2' ? (quality === 'high' ? 413 : aspect_ratio === '16:9' ? 61 : aspect_ratio === '9:16' ? 61 : aspect_ratio === '21:9' ? 61 : 68) : alternative_model === 'model_gpt_2' ? (quality === 'high' ? 413 : aspect_ratio === '16:9' ? 61 : aspect_ratio === '9:16' ? 61 : aspect_ratio === '21:9' ? 61 : 68) : alternative_model === 'nanobanana_pro' ? (quality === 'high' ? 345 : 173) : alternative_model === 'model_base' ? (quality === 'high' ? 345 : 173) : alternative_model === 'nanobanana_2' ? (quality === 'high' ? 160 : 120) : alternative_model === 'model_alternative_1' ? (quality === 'high' ? 160 : 120) : alternative_model === 'seeddream_v5' ? 185 : alternative_model === 'model_alternative_2' ? 185 : alternative_model === 'kling_image' ? (quality === 'high' ? 65 : 33) : alternative_model === 'kling_v3' ? (quality === 'high' ? 65 : 33) : alternative_model === 'kling_o3' ? (quality === 'high' ? 65 : 33) : alternative_model === 'model_new' ? (quality === 'high' ? 65 : 33) : (quality === 'high' ? 345 : 173)\"}"
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    "https://www.aa.com.tr/uploads/userFiles/c9f1ae26-3cf3-4ab4-9d72-230dedd01a4c/islamyakuttt.jpg",
    "https://visit.istanbul/uploads/history/religious/suleymaniye-mosque-3-t.jpg",
    "https://i0.wp.com/farm3.static.flickr.com/2068/2045951919_a26323c48d.jpg"
  ],
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        {
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          "text": "{\"id\":6900,\"url\":\"https://content.loremax.ai/uploads/2026/09/10/e1f1ebae-da3d-4605-8680-6734265b215c.jpg\",\"media_type\":\"image\",\"mime_type\":\"image/jpeg\",\"file_size\":701732,\"width\":1120,\"height\":630,\"duration_ms\":null,\"original_filename\":\"mosque_aerial_aa.jpg\",\"checksum\":\"d7c09bd0775ddc67cfae74fb3d491a49a26c7dbcbd24865d69f8fe8bc90565c7\"}"
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      "content": [
        {
          "type": "text",
          "text": "{\"id\":6898,\"url\":\"https://content.loremax.ai/uploads/2026/09/10/dfe564e3-7173-4aff-8450-fea5bdbcd0cf.jpg\",\"media_type\":\"image\",\"mime_type\":\"image/jpeg\",\"file_size\":348312,\"width\":600,\"height\":489,\"duration_ms\":null,\"original_filename\":\"mosque_visit_istanbul.jpg\",\"checksum\":\"7d80e99187e7862728917bd19177d1756f5f129763c442cf267ed17b1797be57\"}"
        }
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    {
      "content": [
        {
          "type": "text",
          "text": "{\"id\":6899,\"url\":\"https://content.loremax.ai/uploads/2026/09/10/11ca5ddb-8e11-45e1-b652-cf201552ee02.jpg\",\"media_type\":\"image\",\"mime_type\":\"image/jpeg\",\"file_size\":77543,\"width\":499,\"height\":334,\"duration_ms\":null,\"original_filename\":\"suleymaniye_houses_2008.jpg\",\"checksum\":\"b3be0ecbce079ed80b43c39542efc13ecde7514847cc62190077c39f5a00f924\"}"
        }
      ]
    }
  ],
  "rejected_attempt": {
    "content": [
      {
        "type": "text",
        "text": "{\"error\":\"Invalid input image URL for pricing: https://www.aa.com.tr/uploads/userFiles/c9f1ae26-3cf3-4ab4-9d72-230dedd01a4c/islamyakuttt.jpg. Upload it to project storage first.\"}"
      }
    ],
    "isError": true
  },
  "notes": [
    "suggest_references failed with SQL-variable error; explicit lookup returned no exact references.",
    "build_prompt_v2 auto-resolved unrelated character task and omitted place/style; replaced mismatched task and added explicit place/style anchors, removing unrelated images; final structures validated.",
    "Original external URL rejected before generation; rehosted photos with MCP upload tools; aerial server fetch timed out, local presigned upload finalized successfully."
  ],
  "sheets": [
    {
      "build": {
        "content": [
          {
            "type": "text",
            "text": "{\"prompt_v2\":{\"prompt\":\"Create a premium architectural reference sheet for a realistic Blender environment of the actual Suleymaniye Mosque in Istanbul. Six carefully separated panels on warm ivory paper: large elevated three-quarter view showing prayer hall AND open courtyard; courtyard-facing elevation; side elevation; roof plan diagram; close-up of minaret balcony stonework; dome lead seams and arched window detail. Preserve photographic identity from input images. EXACTLY FOUR minarets at four courtyard corners: two taller minarets adjoining prayer hall each with THREE balconies, two shorter outer courtyard minarets each with TWO balconies. Main central dome, TWO large opposing half-domes along prayer axis, descending smaller side domes; never four equal radial half-domes. Open rectangular arcaded courtyard with small portico domes. Pale limestone masonry, gray lead roofs, slender faceted shafts, pointed conical caps. Realistic geometry with refined GTA loading-screen illustration influence: precise ink contours, subtle painted color planes, warm sun and cool shadows, high-end environment concept art, legible construction details. Entire building fits in each wide view; no cropped minaret tips. Keep ornament grounded in photos. Small unobtrusive panel labels; title SULEYMANIYE / ARCHITECTURE STUDY; footer GENERATED INTERPRETATION - NOT A SURVEY. No people, logos, fictional futuristic additions. This sheet is for modeling morphology, not exact measured drawings.\",\"tasks_creation\":{\"prompt_required\":\"## TASK\\nGenerate a consistent character sprite sheet or transfer a specific pose to a character while maintaining anatomical accuracy.\\n\\nRequirements:\\n- Use a 3D mannequin or line-art reference to define the pose structure\\n- Process frames individually or in small batches to ensure consistency\\n- Maintain strict anatomical left/right limb orientation (no mirroring)\\n- Apply a normalization prompt to unify style, size, and character identity across all frames\\n- Ensure contact points, weight distribution, and limb placement match the reference exactly\\n\\nReferences:\\n- Pose reference: use 3D mannequin or sketch sheets for frame-by-frame structure\\n- Style reference: use character sheets to maintain consistent proportions, lighting, and material\\n\\nFORBIDDEN:\\n- Mirroring limbs or swapping left/right assignments\\n- Swapping leading/trailing limbs or planted/lifted feet\\n- Generating a full sheet in one go if it causes limb swapping\\n- Inconsistent character identity or proportions across frames\",\"subcategory_name\":\"img_creation_location\",\"prompt_optional\":\"Mandatory words: sprite sheet, pose transfer, consistent identity, anatomical left/right, no mirroring, frame-by-frame\\nDesirable words: 3D mannequin, normalized style, contact points\\nFORBIDDEN: mirrored limbs, swapped limbs, inconsistent proportions, hallucinated anatomy\",\"category_name\":\"tasks_creation\",\"image_urls\":[\"https://content.loremax.ai/user-prompts/user_30rOsec00lOH1UsXh2tggq0LBma/image/5c3ac5a1-b53d-4ad0-8c02-504362bc6e4f.webp\",\"https://content.loremax.ai/user-prompts/user_30rOsec00lOH1UsXh2tggq0LBma/image/ca6f89a6-0030-4a52-91a4-877cb78a1ada.webp\",\"https://content.loremax.ai/user-prompts/user_30rOsec00lOH1UsXh2tggq0LBma/image/28a51fb9-2427-45b1-9782-db9a7d5dc236.webp\"]}},\"image_urls\":[\"https://content.loremax.ai/user-prompts/user_30rOsec00lOH1UsXh2tggq0LBma/image/5c3ac5a1-b53d-4ad0-8c02-504362bc6e4f.webp\",\"https://content.loremax.ai/user-prompts/user_30rOsec00lOH1UsXh2tggq0LBma/image/ca6f89a6-0030-4a52-91a4-877cb78a1ada.webp\",\"https://content.loremax.ai/user-prompts/user_30rOsec00lOH1UsXh2tggq0LBma/image/28a51fb9-2427-45b1-9782-db9a7d5dc236.webp\"],\"filesCount\":3,\"content_type\":\"image\",\"warnings\":[\"Not found: Place/*\",\"Not found: Styles/*\"],\"completeness\":{\"score\":60,\"has\":{\"characters\":false,\"place\":false,\"styles\":false,\"tasks\":true},\"missing_anchors\":[\"characters\",\"place\",\"styles\"],\"detected_proper_nouns\":[\"Create\",\"Blender\",\"Suleymaniye\",\"Mosque\",\"Istanbul\",\"Six\",\"Preserve\",\"Main\",\"Open\",\"Pale\",\"Realistic\",\"Entire\",\"Keep\",\"Small\"],\"recommendations\":[\"Detected proper nouns (Create, Blender, Suleymaniye, Mosque, Istanbul) but no characters[] anchor. Identity drift risk across frames. Call suggest_references first, then add characters[] with promptId.\"]},\"usage\":\"Pass prompt_v2 and image_urls directly to execute_workflow\"}"
          }
        ]
      },
      "payload": {
        "workflowId": "Loremax_Image_Scene_builder",
        "inputs": {
          "prompt": "Create a premium architectural reference sheet for a realistic Blender environment of the actual Suleymaniye Mosque in Istanbul. Six carefully separated panels on warm ivory paper: large elevated three-quarter view showing prayer hall AND open courtyard; courtyard-facing elevation; side elevation; roof plan diagram; close-up of minaret balcony stonework; dome lead seams and arched window detail. Preserve photographic identity from input images. EXACTLY FOUR minarets at four courtyard corners: two taller minarets adjoining prayer hall each with THREE balconies, two shorter outer courtyard minarets each with TWO balconies. Main central dome, TWO large opposing half-domes along prayer axis, descending smaller side domes; never four equal radial half-domes. Open rectangular arcaded courtyard with small portico domes. Pale limestone masonry, gray lead roofs, slender faceted shafts, pointed conical caps. Realistic geometry with refined GTA loading-screen illustration influence: precise ink contours, subtle painted color planes, warm sun and cool shadows, high-end environment concept art, legible construction details. Entire building fits in each wide view; no cropped minaret tips. Keep ornament grounded in photos. Small unobtrusive panel labels; title SULEYMANIYE / ARCHITECTURE STUDY; footer GENERATED INTERPRETATION - NOT A SURVEY. No people, logos, fictional futuristic additions. This sheet is for modeling morphology, not exact measured drawings. Mobile game target: clear economical silhouettes, about 35000 triangles for complete landmark; stone joints, carvings and lead seams are texture/normal-map detail, not dense geometry.",
          "prompt_v2": {
            "prompt": "Create a premium architectural reference sheet for a realistic Blender environment of the actual Suleymaniye Mosque in Istanbul. Six carefully separated panels on warm ivory paper: large elevated three-quarter view showing prayer hall AND open courtyard; courtyard-facing elevation; side elevation; roof plan diagram; close-up of minaret balcony stonework; dome lead seams and arched window detail. Preserve photographic identity from input images. EXACTLY FOUR minarets at four courtyard corners: two taller minarets adjoining prayer hall each with THREE balconies, two shorter outer courtyard minarets each with TWO balconies. Main central dome, TWO large opposing half-domes along prayer axis, descending smaller side domes; never four equal radial half-domes. Open rectangular arcaded courtyard with small portico domes. Pale limestone masonry, gray lead roofs, slender faceted shafts, pointed conical caps. Realistic geometry with refined GTA loading-screen illustration influence: precise ink contours, subtle painted color planes, warm sun and cool shadows, high-end environment concept art, legible construction details. Entire building fits in each wide view; no cropped minaret tips. Keep ornament grounded in photos. Small unobtrusive panel labels; title SULEYMANIYE / ARCHITECTURE STUDY; footer GENERATED INTERPRETATION - NOT A SURVEY. No people, logos, fictional futuristic additions. This sheet is for modeling morphology, not exact measured drawings. Mobile game target: clear economical silhouettes, about 35000 triangles for complete landmark; stone joints, carvings and lead seams are texture/normal-map detail, not dense geometry.",
            "tasks_creation": {
              "prompt_required": "Create an architectural multiview reference sheet with consistent building identity across panels. Six panels, realistic proportions, clearly visible roof morphology and masonry details. Not a character sheet and not a survey.",
              "subcategory_name": "img_creation_location"
            },
            "Place": {
              "place_type": {
                "prompt_required": "Actual Suleymaniye Mosque, Istanbul, as shown in the attached authentic aerial and street photographs. Four courtyard-corner minarets, two half-domes along prayer axis.",
                "image_urls": [
                  "https://content.loremax.ai/uploads/2026/09/10/e1f1ebae-da3d-4605-8680-6734265b215c.jpg",
                  "https://content.loremax.ai/uploads/2026/09/10/dfe564e3-7173-4aff-8450-fea5bdbcd0cf.jpg"
                ]
              }
            },
            "styles": {
              "Architectural illustration": {
                "prompt_required": "Realistic architectural forms with GTA loading-screen illustrative contours, sophisticated painted light and authentic material colors. Warm ivory sheet, subtle ink linework, high detail."
              }
            }
          },
          "image_urls": [
            "https://content.loremax.ai/uploads/2026/09/10/e1f1ebae-da3d-4605-8680-6734265b215c.jpg",
            "https://content.loremax.ai/uploads/2026/09/10/dfe564e3-7173-4aff-8450-fea5bdbcd0cf.jpg"
          ],
          "filesCount": 2,
          "alternative_model": "gpt_image_2",
          "quality": "high",
          "aspect_ratio": "3:2",
          "gen_count": 1
        }
      },
      "validation": {
        "content": [
          {
            "type": "text",
            "text": "{\"valid\":true,\"errors\":[],\"warnings\":[]}"
          }
        ]
      },
      "execution": {
        "content": [
          {
            "type": "text",
            "text": "{\"generationId\":479159,\"status\":\"pending\",\"tokensCost\":413,\"async\":true,\"pipeline\":{\"totalSteps\":2}}"
          }
        ]
      }
    },
    {
      "build": {
        "content": [
          {
            "type": "text",
            "text": "{\"prompt_v2\":{\"prompt\":\"Premium six-panel architecture kit reference sheet, Ottoman timber houses in Suleymaniye Istanbul, realistic GTA loading-screen illustration influence, fine controlled ink contours, warm sun and cool blue shadows, ivory paper. For a mobile Blender game with 10 distinct houses, each 3000-6000 triangles, shared 1-2K atlases; microdetails painted into textures. Show one three-storey house consistently in front, side and rear orthographic-like elevations, one isometric cutaway construction view of projecting enclosed cumba bay and wooden brackets, a ground-floor neighborhood shop facade with simple restrained Turkish signage and canvas awning, and material/roof/window details. Authentic narrow urban Ottoman timber house proportions from the supplied dated Suleymaniye street photograph. Stone/plaster ground floor, horizontal timber upper cladding, tall sash windows, projecting enclosed bay, broad eaves, low-pitch terracotta hipped roof. Muted ochre, dusty rose, sage and weathered brown palette. Keep believable masonry plinth, irregular patched plaster and shallow weathering. Kit components need coherent fronts/backs and visible roof build-up, no grand European mansion or fantasy palace. Indicate variant palette for 10 houses H01-H10 in a small strip without drawing 10 additional buildings. Footer GENERATED TYPOLOGY - NOT A SURVEY. Keep compact geometry, texture-based carving and wood grain. No people or vehicles.\",\"tasks_creation\":{\"prompt_required\":\"## TASK\\nGenerate a consistent character sprite sheet or transfer a specific pose to a character while maintaining anatomical accuracy.\\n\\nRequirements:\\n- Use a 3D mannequin or line-art reference to define the pose structure\\n- Process frames individually or in small batches to ensure consistency\\n- Maintain strict anatomical left/right limb orientation (no mirroring)\\n- Apply a normalization prompt to unify style, size, and character identity across all frames\\n- Ensure contact points, weight distribution, and limb placement match the reference exactly\\n\\nReferences:\\n- Pose reference: use 3D mannequin or sketch sheets for frame-by-frame structure\\n- Style reference: use character sheets to maintain consistent proportions, lighting, and material\\n\\nFORBIDDEN:\\n- Mirroring limbs or swapping left/right assignments\\n- Swapping leading/trailing limbs or planted/lifted feet\\n- Generating a full sheet in one go if it causes limb swapping\\n- Inconsistent character identity or proportions across frames\",\"subcategory_name\":\"img_creation_location\",\"prompt_optional\":\"Mandatory words: sprite sheet, pose transfer, consistent identity, anatomical left/right, no mirroring, frame-by-frame\\nDesirable words: 3D mannequin, normalized style, contact points\\nFORBIDDEN: mirrored limbs, swapped limbs, inconsistent proportions, hallucinated anatomy\",\"category_name\":\"tasks_creation\",\"image_urls\":[\"https://content.loremax.ai/user-prompts/user_30rOsec00lOH1UsXh2tggq0LBma/image/5c3ac5a1-b53d-4ad0-8c02-504362bc6e4f.webp\",\"https://content.loremax.ai/user-prompts/user_30rOsec00lOH1UsXh2tggq0LBma/image/ca6f89a6-0030-4a52-91a4-877cb78a1ada.webp\",\"https://content.loremax.ai/user-prompts/user_30rOsec00lOH1UsXh2tggq0LBma/image/28a51fb9-2427-45b1-9782-db9a7d5dc236.webp\"]}},\"image_urls\":[\"https://content.loremax.ai/user-prompts/user_30rOsec00lOH1UsXh2tggq0LBma/image/5c3ac5a1-b53d-4ad0-8c02-504362bc6e4f.webp\",\"https://content.loremax.ai/user-prompts/user_30rOsec00lOH1UsXh2tggq0LBma/image/ca6f89a6-0030-4a52-91a4-877cb78a1ada.webp\",\"https://content.loremax.ai/user-prompts/user_30rOsec00lOH1UsXh2tggq0LBma/image/28a51fb9-2427-45b1-9782-db9a7d5dc236.webp\"],\"filesCount\":3,\"content_type\":\"image\",\"warnings\":[\"Not found: Place/*\",\"Not found: Styles/*\"],\"completeness\":{\"score\":60,\"has\":{\"characters\":false,\"place\":false,\"styles\":false,\"tasks\":true},\"missing_anchors\":[\"characters\",\"place\",\"styles\"],\"detected_proper_nouns\":[\"Premium\",\"Ottoman\",\"Suleymaniye\",\"Istanbul\",\"Blender\",\"Show\",\"Turkish\",\"Authentic\",\"Stone\",\"Muted\",\"Keep\",\"Kit\",\"European\",\"Indicate\",\"Footer\"],\"recommendations\":[\"Detected proper nouns (Premium, Ottoman, Suleymaniye, Istanbul, Blender) but no characters[] anchor. Identity drift risk across frames. Call suggest_references first, then add characters[] with promptId.\"]},\"usage\":\"Pass prompt_v2 and image_urls directly to execute_workflow\"}"
          }
        ]
      },
      "payload": {
        "workflowId": "Loremax_Image_Scene_builder",
        "inputs": {
          "prompt": "Premium six-panel architecture kit reference sheet, Ottoman timber houses in Suleymaniye Istanbul, realistic GTA loading-screen illustration influence, fine controlled ink contours, warm sun and cool blue shadows, ivory paper. For a mobile Blender game with 10 distinct houses, each 3000-6000 triangles, shared 1-2K atlases; microdetails painted into textures. Show one three-storey house consistently in front, side and rear orthographic-like elevations, one isometric cutaway construction view of projecting enclosed cumba bay and wooden brackets, a ground-floor neighborhood shop facade with simple restrained Turkish signage and canvas awning, and material/roof/window details. Authentic narrow urban Ottoman timber house proportions from the supplied dated Suleymaniye street photograph. Stone/plaster ground floor, horizontal timber upper cladding, tall sash windows, projecting enclosed bay, broad eaves, low-pitch terracotta hipped roof. Muted ochre, dusty rose, sage and weathered brown palette. Keep believable masonry plinth, irregular patched plaster and shallow weathering. Kit components need coherent fronts/backs and visible roof build-up, no grand European mansion or fantasy palace. Indicate variant palette for 10 houses H01-H10 in a small strip without drawing 10 additional buildings. Footer GENERATED TYPOLOGY - NOT A SURVEY. Keep compact geometry, texture-based carving and wood grain. No people or vehicles.",
          "prompt_v2": {
            "prompt": "Premium six-panel architecture kit reference sheet, Ottoman timber houses in Suleymaniye Istanbul, realistic GTA loading-screen illustration influence, fine controlled ink contours, warm sun and cool blue shadows, ivory paper. For a mobile Blender game with 10 distinct houses, each 3000-6000 triangles, shared 1-2K atlases; microdetails painted into textures. Show one three-storey house consistently in front, side and rear orthographic-like elevations, one isometric cutaway construction view of projecting enclosed cumba bay and wooden brackets, a ground-floor neighborhood shop facade with simple restrained Turkish signage and canvas awning, and material/roof/window details. Authentic narrow urban Ottoman timber house proportions from the supplied dated Suleymaniye street photograph. Stone/plaster ground floor, horizontal timber upper cladding, tall sash windows, projecting enclosed bay, broad eaves, low-pitch terracotta hipped roof. Muted ochre, dusty rose, sage and weathered brown palette. Keep believable masonry plinth, irregular patched plaster and shallow weathering. Kit components need coherent fronts/backs and visible roof build-up, no grand European mansion or fantasy palace. Indicate variant palette for 10 houses H01-H10 in a small strip without drawing 10 additional buildings. Footer GENERATED TYPOLOGY - NOT A SURVEY. Keep compact geometry, texture-based carving and wood grain. No people or vehicles.",
            "tasks_creation": {
              "prompt_required": "Create a six-panel architectural house kit and material detail reference, consistent house in front side rear and axonometric views. Mobile geometry and texture-based detailing."
            },
            "Place": {
              "place_type": {
                "prompt_required": "Suleymaniye Istanbul vernacular timber-clad 2-3 storey houses with masonry lower level, shops and enclosed cumba bays; source photograph controls typology.",
                "image_urls": [
                  "https://content.loremax.ai/uploads/2026/09/10/11ca5ddb-8e11-45e1-b652-cf201552ee02.jpg"
                ]
              }
            },
            "styles": {
              "Architectural illustration": {
                "prompt_required": "Realistic architectural forms with GTA loading-screen illustrative contours, sophisticated painted light and authentic material colors. Warm ivory sheet, subtle ink linework, high detail."
              }
            }
          },
          "image_urls": [
            "https://content.loremax.ai/uploads/2026/09/10/11ca5ddb-8e11-45e1-b652-cf201552ee02.jpg"
          ],
          "filesCount": 1,
          "alternative_model": "gpt_image_2",
          "quality": "high",
          "aspect_ratio": "3:2",
          "gen_count": 1
        }
      },
      "validation": {
        "content": [
          {
            "type": "text",
            "text": "{\"valid\":true,\"errors\":[],\"warnings\":[]}"
          }
        ]
      },
      "execution": {
        "content": [
          {
            "type": "text",
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            "text": "{\"prompt_v2\":{\"prompt\":\"Create an extremely clear premium environment-design reference sheet for a MOBILE realistic illustrated GTA-inspired Istanbul district centered on authentic Suleymaniye Mosque. Clean ivory background, controlled ink outlines and warm painted daylight, crisp economical geometry. Upper half is a large elevated axonometric layout with EXACTLY TEN detached or attached individually identifiable Ottoman houses labeled H01 to H10 and EXACTLY TWO long parallel narrow streets extending 110 meters toward a mosque approach plaza; five house volumes along each street, gardens and enclosure wall segments fill remaining frontage, no extra background houses. Mosque visible at far end with FOUR minarets, taller three-balcony pair adjacent prayer hall, shorter two-balcony pair at outer courtyard corners, central dome and TWO axial half-domes. Lower half contains a top-down diagram of same layout with ten numbered house footprints and two street centerlines, an eye-level street corridor with timber cumba bays and mosque silhouette in distance, and four large material swatches: warm limestone, gray lead sheet seams, weathered horizontal timber, uneven stone paving and terracotta roof detail. Residential forms are based on supplied authentic Suleymaniye street photo, mosque roof logic follows aerial. Texture-level grain/joints, restrained geometry appropriate to total scene under 150k triangles. Layout is a game-design composition, not geographical survey. Add footer FICTIONAL STREET LAYOUT / REAL ARCHITECTURAL REFERENCE. Do not invent measurements or survey coordinates. No cars, crowds, palm trees or modern towers.\",\"tasks_creation\":{\"prompt_required\":\"## TASK\\nGenerate a consistent character sprite sheet or transfer a specific pose to a character while maintaining anatomical accuracy.\\n\\nRequirements:\\n- Use a 3D mannequin or line-art reference to define the pose structure\\n- Process frames individually or in small batches to ensure consistency\\n- Maintain strict anatomical left/right limb orientation (no mirroring)\\n- Apply a normalization prompt to unify style, size, and character identity across all frames\\n- Ensure contact points, weight distribution, and limb placement match the reference exactly\\n\\nReferences:\\n- Pose reference: use 3D mannequin or sketch sheets for frame-by-frame structure\\n- Style reference: use character sheets to maintain consistent proportions, lighting, and material\\n\\nFORBIDDEN:\\n- Mirroring limbs or swapping left/right assignments\\n- Swapping leading/trailing limbs or planted/lifted feet\\n- Generating a full sheet in one go if it causes limb swapping\\n- Inconsistent character identity or proportions across frames\",\"subcategory_name\":\"img_creation_location\",\"prompt_optional\":\"Mandatory words: sprite sheet, pose transfer, consistent identity, anatomical left/right, no mirroring, frame-by-frame\\nDesirable words: 3D mannequin, normalized style, contact points\\nFORBIDDEN: mirrored limbs, swapped limbs, inconsistent proportions, hallucinated anatomy\",\"category_name\":\"tasks_creation\",\"image_urls\":[\"https://content.loremax.ai/user-prompts/user_30rOsec00lOH1UsXh2tggq0LBma/image/5c3ac5a1-b53d-4ad0-8c02-504362bc6e4f.webp\",\"https://content.loremax.ai/user-prompts/user_30rOsec00lOH1UsXh2tggq0LBma/image/ca6f89a6-0030-4a52-91a4-877cb78a1ada.webp\",\"https://content.loremax.ai/user-prompts/user_30rOsec00lOH1UsXh2tggq0LBma/image/28a51fb9-2427-45b1-9782-db9a7d5dc236.webp\"]}},\"image_urls\":[\"https://content.loremax.ai/user-prompts/user_30rOsec00lOH1UsXh2tggq0LBma/image/5c3ac5a1-b53d-4ad0-8c02-504362bc6e4f.webp\",\"https://content.loremax.ai/user-prompts/user_30rOsec00lOH1UsXh2tggq0LBma/image/ca6f89a6-0030-4a52-91a4-877cb78a1ada.webp\",\"https://content.loremax.ai/user-prompts/user_30rOsec00lOH1UsXh2tggq0LBma/image/28a51fb9-2427-45b1-9782-db9a7d5dc236.webp\"],\"filesCount\":3,\"content_type\":\"image\",\"warnings\":[\"Not found: Place/*\",\"Not found: Styles/*\"],\"completeness\":{\"score\":60,\"has\":{\"characters\":false,\"place\":false,\"styles\":false,\"tasks\":true},\"missing_anchors\":[\"characters\",\"place\",\"styles\"],\"detected_proper_nouns\":[\"Create\",\"Istanbul\",\"Suleymaniye\",\"Mosque\",\"Clean\",\"Upper\",\"Ottoman\",\"Lower\",\"Residential\",\"Texture\",\"Layout\",\"Add\"],\"recommendations\":[\"Detected proper nouns (Create, Istanbul, Suleymaniye, Mosque, Clean) but no characters[] anchor. Identity drift risk across frames. Call suggest_references first, then add characters[] with promptId.\"]},\"usage\":\"Pass prompt_v2 and image_urls directly to execute_workflow\"}"
          }
        ]
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      "payload": {
        "workflowId": "Loremax_Image_Scene_builder",
        "inputs": {
          "prompt": "Create an extremely clear premium environment-design reference sheet for a MOBILE realistic illustrated GTA-inspired Istanbul district centered on authentic Suleymaniye Mosque. Clean ivory background, controlled ink outlines and warm painted daylight, crisp economical geometry. Upper half is a large elevated axonometric layout with EXACTLY TEN detached or attached individually identifiable Ottoman houses labeled H01 to H10 and EXACTLY TWO long parallel narrow streets extending 110 meters toward a mosque approach plaza; five house volumes along each street, gardens and enclosure wall segments fill remaining frontage, no extra background houses. Mosque visible at far end with FOUR minarets, taller three-balcony pair adjacent prayer hall, shorter two-balcony pair at outer courtyard corners, central dome and TWO axial half-domes. Lower half contains a top-down diagram of same layout with ten numbered house footprints and two street centerlines, an eye-level street corridor with timber cumba bays and mosque silhouette in distance, and four large material swatches: warm limestone, gray lead sheet seams, weathered horizontal timber, uneven stone paving and terracotta roof detail. Residential forms are based on supplied authentic Suleymaniye street photo, mosque roof logic follows aerial. Texture-level grain/joints, restrained geometry appropriate to total scene under 150k triangles. Layout is a game-design composition, not geographical survey. Add footer FICTIONAL STREET LAYOUT / REAL ARCHITECTURAL REFERENCE. Do not invent measurements or survey coordinates. No cars, crowds, palm trees or modern towers.",
          "prompt_v2": {
            "prompt": "Create an extremely clear premium environment-design reference sheet for a MOBILE realistic illustrated GTA-inspired Istanbul district centered on authentic Suleymaniye Mosque. Clean ivory background, controlled ink outlines and warm painted daylight, crisp economical geometry. Upper half is a large elevated axonometric layout with EXACTLY TEN detached or attached individually identifiable Ottoman houses labeled H01 to H10 and EXACTLY TWO long parallel narrow streets extending 110 meters toward a mosque approach plaza; five house volumes along each street, gardens and enclosure wall segments fill remaining frontage, no extra background houses. Mosque visible at far end with FOUR minarets, taller three-balcony pair adjacent prayer hall, shorter two-balcony pair at outer courtyard corners, central dome and TWO axial half-domes. Lower half contains a top-down diagram of same layout with ten numbered house footprints and two street centerlines, an eye-level street corridor with timber cumba bays and mosque silhouette in distance, and four large material swatches: warm limestone, gray lead sheet seams, weathered horizontal timber, uneven stone paving and terracotta roof detail. Residential forms are based on supplied authentic Suleymaniye street photo, mosque roof logic follows aerial. Texture-level grain/joints, restrained geometry appropriate to total scene under 150k triangles. Layout is a game-design composition, not geographical survey. Add footer FICTIONAL STREET LAYOUT / REAL ARCHITECTURAL REFERENCE. Do not invent measurements or survey coordinates. No cars, crowds, palm trees or modern towers.",
            "tasks_creation": {
              "prompt_required": "Create an environment layout and material reference sheet: precisely ten house assets, two long parallel streets, one authentic mosque; fictional composition clearly labeled. Top-down and axonometric agree."
            },
            "Place": {
              "place_type": {
                "prompt_required": "Suleymaniye mosque and late Ottoman timber neighborhood, use photographs for architecture and create fictional two-street game layout.",
                "image_urls": [
                  "https://content.loremax.ai/uploads/2026/09/10/e1f1ebae-da3d-4605-8680-6734265b215c.jpg",
                  "https://content.loremax.ai/uploads/2026/09/10/dfe564e3-7173-4aff-8450-fea5bdbcd0cf.jpg",
                  "https://content.loremax.ai/uploads/2026/09/10/11ca5ddb-8e11-45e1-b652-cf201552ee02.jpg"
                ]
              }
            },
            "styles": {
              "Architectural illustration": {
                "prompt_required": "Realistic architectural forms with GTA loading-screen illustrative contours, sophisticated painted light and authentic material colors. Warm ivory sheet, subtle ink linework, high detail."
              }
            }
          },
          "image_urls": [
            "https://content.loremax.ai/uploads/2026/09/10/e1f1ebae-da3d-4605-8680-6734265b215c.jpg",
            "https://content.loremax.ai/uploads/2026/09/10/dfe564e3-7173-4aff-8450-fea5bdbcd0cf.jpg",
            "https://content.loremax.ai/uploads/2026/09/10/11ca5ddb-8e11-45e1-b652-cf201552ee02.jpg"
          ],
          "filesCount": 3,
          "alternative_model": "gpt_image_2",
          "quality": "high",
          "aspect_ratio": "3:2",
          "gen_count": 1
        }
      },
      "validation": {
        "content": [
          {
            "type": "text",
            "text": "{\"valid\":true,\"errors\":[],\"warnings\":[]}"
          }
        ]
      },
      "execution": {
        "content": [
          {
            "type": "text",
            "text": "{\"generationId\":479161,\"status\":\"pending\",\"tokensCost\":413,\"async\":true,\"pipeline\":{\"totalSteps\":2}}"
          }
        ]
      }
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}
